Skyrim player npc dialogue voice mod8/5/2023 Now you could think that since you just created a scene, in which your talking activator is supposed to force dialogue when approached by the player, that it would be normal for it to act this way. Click OK on all the windows that are open to save the changes to your quest.The radius is set to 500 by default, you might want to reduce it eventually, but it's not very important. In the table, you may also click on the third option (Trigger Location), click on the button in the Selected Package Data area, and select your talking activator in the Render View.In the table on the left, click on the first option (Topic) and select the first topic of your dialogue in the drop-down menu, right to the table.In the drop-down menu called Package Template, select ForceGreet.
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